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Lan Wang
V I R I I Ineluctable.
1584
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Posted - 2015.10.01 10:41:18 -
[1] - Quote
Christopher Multsanti wrote:Mag's wrote:Christopher Multsanti wrote:Mag's wrote:You mean people have gathered together, in an MMO, their numbers have overwhelmed a solo pilot and you're surprised about this? Not in the slightest. I'm pretty sure I never said player behaviour is the problem So far, you've failed to show any problem. I have put forth an argument in which no one can defend themselves against a bumper and 40 catalysts. An argument which you cannot counter and now you claim there is no problem. GG you!
so whats your solution to this are you saying that people cant bring the right amount of ships to kill something within a given time? is efficiency actually a problem? how do you fix being efficient?
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Lan Wang
V I R I I Ineluctable.
1585
|
Posted - 2015.10.01 11:02:16 -
[2] - Quote
Christopher Multsanti wrote:I have put forth an argument in which no one can defend themselves against a bumper and 40 catalysts. An argument which you cannot counter and now you claim there is no problem. GG you!
yes i read this, there is no problem, its merely people being efficient to complete a task, its not rocket science
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Lan Wang
V I R I I Ineluctable.
1586
|
Posted - 2015.10.01 14:39:00 -
[3] - Quote
i didnt think bumping was a criminal act
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Lan Wang
V I R I I Ineluctable.
1587
|
Posted - 2015.10.02 08:35:32 -
[4] - Quote
Christopher Multsanti wrote:Scipio Artelius wrote:The only time I have seen a Freighter in nullsec (not a Jump Freighter, but straight Freighter) we killed it.
Actually, I tackled it with my interceptor as I passed it in travel just by chance. About 5 minutes later my fleet arrived (had already stood down from our roam, so quickly reformed) and we began killing it. However we were interrupted by a larger fleet, who also spotted it in travel, and they got the final kill and loot.
Freighters don't travel in null or low generally. The risks are much greater.
There might be situations within an Alliance's sov space where they feel secure enough to get a freighter to and from a jump bridge, but Freighters flying through null/low and using gates just doesn't happen because they are not very defendable. Seriously, any alliance big enough to defend one just uses a jump freighter, which is quicker, so less boring for the support, and much safer. Well done, you tackled a freighter in null sec and let someone else kill it. Like most people, you are missing the point. If jump freighters didn't exist, which they never used to, and you had to take a freighter 10 jumps through your own alliance space. You would still have better defensive options than you would in high sec. You can actively kill hostiles before they get anywhere near your freighter in null sec. You do not have that option in high sec.
so in a nutshell instead of removing ganking lets remove system security, make everything nullsec, i fixed it for you :)
most gankers are -10.0 anyway so they can be engaged anywhere, do you think your freighter in nullsec has any defence against the blops fleet that cynos on you from dscan immune covert cyno ship?
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Lan Wang
V I R I I Ineluctable.
1587
|
Posted - 2015.10.02 08:48:41 -
[5] - Quote
Christopher Multsanti wrote:Lan Wang wrote:Christopher Multsanti wrote:Scipio Artelius wrote:The only time I have seen a Freighter in nullsec (not a Jump Freighter, but straight Freighter) we killed it.
Actually, I tackled it with my interceptor as I passed it in travel just by chance. About 5 minutes later my fleet arrived (had already stood down from our roam, so quickly reformed) and we began killing it. However we were interrupted by a larger fleet, who also spotted it in travel, and they got the final kill and loot.
Freighters don't travel in null or low generally. The risks are much greater.
There might be situations within an Alliance's sov space where they feel secure enough to get a freighter to and from a jump bridge, but Freighters flying through null/low and using gates just doesn't happen because they are not very defendable. Seriously, any alliance big enough to defend one just uses a jump freighter, which is quicker, so less boring for the support, and much safer. Well done, you tackled a freighter in null sec and let someone else kill it. Like most people, you are missing the point. If jump freighters didn't exist, which they never used to, and you had to take a freighter 10 jumps through your own alliance space. You would still have better defensive options than you would in high sec. You can actively kill hostiles before they get anywhere near your freighter in null sec. You do not have that option in high sec. so in a nutshell instead of removing ganking lets remove system security, make everything nullsec, i fixed it for you :) most gankers are -10.0 anyway so they can be engaged anywhere, do you think your freighter in nullsec has any defence against the blops fleet that cynos on you from dscan immune covert cyno ship? No. Hence why a support fleet helps
but nobody takes support fleets in highsec because people are greedy and want to play solo and just rake in isk. as said nothing stops highsec freighters having support and gankers are engageable anywhere.
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Lan Wang
V I R I I Ineluctable.
1587
|
Posted - 2015.10.02 09:49:34 -
[6] - Quote
what does a game designer have to do with the direction of the game? flacon works for ccp, that should be enough.
ok remove ganking from highsec, what next? make haulers immune so they cant deliver assets anywhere they want safely, highsec would just become an autopilot botting themepark. not to mention the market would take a hit because people dont lose assets as much
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Lan Wang
V I R I I Ineluctable.
1587
|
Posted - 2015.10.02 10:11:51 -
[7] - Quote
can you explain the positive affects this would have on the game? specifically the market?
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Lan Wang
V I R I I Ineluctable.
1587
|
Posted - 2015.10.02 10:20:55 -
[8] - Quote
but what about npc corps? everything should be wardeccable so remove npc corps, good luck just driving people out of the game by having no immunity, corps would just wardec everything they could and gankers would be just simply immune to any sort of criminal activity, that does not provide any sort of solution to your so called problem
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